MiniGL 2.1 Beta for Amiga OS 4 Released
Posted by Hans de Ruiter
I'm pleased to announce that MiniGL 2.1 beta has been released. This release includes many bug fixes, including the elusive MiniGL watchdog task crash, which was responsible for random lockups. The release also includes updated developer files for all new features in MiniGL 2.x.
Simple DirectMedia Layer (SDL) Based OpenGL Templates and Windows Builds
Posted by Hans de Ruiter
The original set of OpenGL/MiniGL templates published on this site, were for using GLUT. GLUT is a cross-platform toolkit that provides a consistent method for opening OpenGL windows, and handling events from keyboards, mice, and other input devices. The Simple DirectMedia Layer (SDL) is another toolkit that could be used for the same purpose. One of the advantages of SDL is that it is a more modern Application Programming Interface (API), and also includes an API for audio. It's joystick/controller support is also more extensive. Therefore, a set of SDL tutorials have been added to the OpenGL/MiniGL templates section.
The First Content
Posted by Hans de Ruiter
Twenty three days after creating this site, the first actual content for this website is finally online. The pages outlines MiniGL 2.0, an open-source project for Amiga OS 4 that I have been working on in my spare time for several months. It has taken longer to finish these pages than expected; partly due to the technical issues involved with setting up the site, and partly because I am a novice when it comes to building web-sites.
