3D Graphics via OpenGL
Most computer users should have at least heard of OpenGL. It is an Application Programming Interface (API) for 3D graphics. The purpose of OpenGL is to allow programmers to render high quality 3D graphics using the 3D features of a graphics card, without having to know which particular graphics card is being used. This is the same task that Direct-X 3D performs on Microsoft Windows. The advantage of OpenGL is that, unlike Direct-X is is not tied to any particular operating system).
This section contains tutorials, templates and other material for those learning, or wishing to learn, how to use OpenGL. This includes recommendations on books that are worth getting. More tutorials and material will be added over time. Consult the navigation menu on the left for the various sub-topics.
- OpenGL website
- The OpenGL specifications (including GLUT)
- Neon Helium Productions - Contains OpenGL tutorials
- Lighthouse 3D GLUT tutorial
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